class BindingAwareSimpleMapProperty<S, T> : SimpleMapProperty<S, T>
<init> |
BindingAwareSimpleMapProperty(viewModel: ViewModel, name: String?) |
bind |
fun bind(newObservable: ObservableValue<out ObservableMap<S, T>>?): Unit |
bindContentBidirectional |
fun bindContentBidirectional(list: ObservableMap<S, T>?): Unit |
equals |
fun equals(other: Any?): Boolean |
hashCode |
fun hashCode(): Int
Return a unique id for this object instead of the default hashCode which is dependent on the children. Without this override we wouldnt be able to identify the facade in our internal maps. |
recordBinding |
fun recordBinding(observableValue: Observable?): Unit |
isDirty |
val <T> Property<T>.isDirty: Boolean
Check if a given property from the ViewModel is dirty. This is a shorthand form of: |
isNotDirty |
val <T> Property<T>.isNotDirty: Boolean |
queryString |
val Map<*, *>.queryString: String |
viewModel |
val Property<*>.viewModel: ViewModel?
Extract the ViewModel from a property that is bound towards a ViewModel Facade |
viewModelFacade |
val ObservableValue<*>.viewModelFacade: Property<*>?
Extract the ViewModel Facade from a property that is bound towards it |
addValidator |
fun <T> Property<T>.addValidator(node: Node, trigger: ValidationTrigger = ValidationTrigger.OnChange(), validator: ValidationContext.(T?) -> ValidationMessage?): <ERROR CLASS>
Add the given validator to a property that resides inside a ViewModel. The supplied node will be decorated by the current decorationProvider for this context inside the ViewModel of the property if validation fails. |
animate |
fun <T> WritableValue<T>.animate(endValue: T, duration: Duration, interpolator: Interpolator? = null, op: Timeline.() -> Unit = {}): Unit |
asObservable |
fun <K, V> Map<K, V>.asObservable(): ObservableMap<K, V>
Returns a new ObservableMap that is backed by the original map. |
asUnmodifiable |
fun <K, V> ObservableMap<K, V>.asUnmodifiable(): ObservableMap<K, V>
Returns an unmodifiable ObservableMap that wraps the original map. |
assignIfNull |
fun <T> WritableValue<T>.assignIfNull(creator: () -> T): Unit
Assign the value from the creator to this WritableValue if and only if it is currently null |
awaitUntil |
fun <T> ObservableValue<T>.awaitUntil(condition: (T) -> Boolean): Unit
Wait on the UI thread until a certain value is available on this observable. |
booleanBinding |
fun <T> ObservableValue<T>.booleanBinding(vararg dependencies: Observable, op: (T?) -> Boolean): BooleanBinding |
cleanBind |
fun <T> Property<T>.cleanBind(observable: ObservableValue<T>): Unit
Binds this property to an observable, automatically unbinding it before if already bound. |
countValues |
fun <K> Map<K, Collection<*>>.countValues(key: K): Int |
doubleBinding |
fun <T> ObservableValue<T>.doubleBinding(vararg dependencies: Observable, op: (T?) -> Double): DoubleBinding |
floatBinding |
fun <T> ObservableValue<T>.floatBinding(vararg dependencies: Observable, op: (T?) -> Float): FloatBinding |
getProperty |
fun <T> Any.getProperty(prop: KMutableProperty1<*, T>): ObjectProperty<T> |
getValue |
operator fun <T> ObservableValue<T>.getValue(thisRef: Any, property: KProperty<*>): T |
integerBinding |
fun <T> ObservableValue<T>.integerBinding(vararg dependencies: Observable, op: (T?) -> Int): IntegerBinding |
longBinding |
fun <T> ObservableValue<T>.longBinding(vararg dependencies: Observable, op: (T?) -> Long): LongBinding |
mapEach |
fun <K, V, R> Map<K, V>.mapEach(action: Entry<K, V>.() -> R): <ERROR CLASS>
map with Map.Entree as receiver. |
mapEachTo |
fun <K, V, R, C : MutableCollection<in R>> Map<K, V>.mapEachTo(destination: C, action: Entry<K, V>.() -> R): <ERROR CLASS>
mapTo with Map.Entree as receiver. |
markDirty |
fun Property<*>.markDirty(): Unit?
Mark this ViewModel facade property as dirty in its owning ViewModel. |
mutateOnChange |
fun <T> Property<T>.mutateOnChange(mutator: (T?) -> T?): <ERROR CLASS>
Listen to changes and update the value of the property if the given mutator results in a different value |
objectBinding |
fun <T, R> ObservableValue<T>.objectBinding(vararg dependencies: Observable, op: (T?) -> R?): Binding<R?> |
observable |
fun <T : Any> Any.observable(propName: String): ObjectProperty<T> |
observable |
fun <K, V> Map<K, V>. |
onChange |
fun <T> ObservableValue<T>.onChange(op: (T?) -> Unit): <ERROR CLASS> |
onChangeOnce |
fun <T> ObservableValue<T>.onChangeOnce(op: (T?) -> Unit): Unit |
onChangeTimes |
fun <T> ObservableValue<T>.onChangeTimes(times: Int, op: (T?) -> Unit): Unit
Listen for changes to this observable. Optionally only listen x times. The lambda receives the changed value when the change occurs, which may be null, |
select |
fun <T, N> ObservableValue<T>.select(nested: (T) -> ObservableValue<N>): Property<N> |
selectBoolean |
fun <T> ObservableValue<T>.selectBoolean(nested: (T) -> BooleanExpression): BooleanExpression |
setValue |
operator fun <T> Property<T>.setValue(thisRef: Any, property: KProperty<*>, value: T?): Unit |
stringBinding |
fun <T> ObservableValue<T>.stringBinding(vararg dependencies: Observable, op: (T?) -> String?): StringBinding |
toObservable |
fun <K, V> Map<K, V>.toObservable(): ObservableMap<K, V>
Returns a new ObservableMap with the elements from the original map. |
toProperty |
fun <S, V, X : V> MutableMap<S, V>.toProperty(key: S, propertyGenerator: (X?) -> Property<X>): Property<X>
Convert the given key in this map to a Property using the given propertyGenerator function. |
withEach |
fun <K, V> Map<K, V>.withEach(action: Entry<K, V>.() -> Unit): <ERROR CLASS>
forEach with Map.Entree as receiver. |