open class Workspace : View
NavigationMode |
enum class NavigationMode |
<init> |
Workspace(: String = "Workspace", : NavigationMode = Stack) |
backButton |
var backButton: Button |
bottomDrawer |
val bottomDrawer: Drawer |
contentContainer |
var contentContainer: Parent |
contentContainerProperty |
val contentContainerProperty: SimpleObjectProperty<Parent> |
createButton |
var createButton: Button |
deleteButton |
var deleteButton: Button |
dockedComponent |
val dockedComponent: UIComponent? |
dockedComponentProperty |
val dockedComponentProperty: ObjectProperty<UIComponent> |
forwardButton |
var forwardButton: Button |
header |
val header: ToolBar |
headingContainer |
val headingContainer: HeadingContainer |
leftDrawer |
val leftDrawer: Drawer |
maxViewStackDepth |
var maxViewStackDepth: Int |
maxViewStackDepthProperty |
val maxViewStackDepthProperty: SimpleIntegerProperty |
navigationMode |
var navigationMode: NavigationMode |
navigationModeProperty |
val navigationModeProperty: ObjectProperty<NavigationMode> |
refreshButton |
var refreshButton: Button |
rightDrawer |
val rightDrawer: Drawer |
root |
open val root: <ERROR CLASS> |
saveButton |
var saveButton: Button |
showHeadingLabel |
var showHeadingLabel: Boolean |
showHeadingLabelProperty |
val showHeadingLabelProperty: SimpleBooleanProperty |
stackContainer |
val stackContainer: <ERROR CLASS> |
tabContainer |
val tabContainer: <ERROR CLASS> |
viewStack |
val viewStack: ObservableList<UIComponent> |
disableNavigation |
fun disableNavigation(): Unit |
dock |
fun <T : UIComponent> dock(scope: Scope = this@Workspace.scope, params: Map<*, Any?>? = null): Unit fun <T : UIComponent> dock(scope: Scope = this@Workspace.scope, vararg params: Pair<*, Any?>): Unit fun dock(child: UIComponent, forward: Boolean = true): Unit |
dockInNewScope |
fun <T : UIComponent> dockInNewScope(params: Map<*, Any?>, vararg setInScope: ScopedInstance): Unit
Create a new scope and associate it with this Workspace and dock the given UIComponent type into the scope, passing the given parameters on to the UIComponent and optionally injecting the given Injectables into the new scope. fun <T : UIComponent> dockInNewScope(vararg setInScope: ScopedInstance): Unit
Create a new scope and associate it with this Workspace and dock the given UIComponent type into the scope, optionally injecting the given Injectables into the new scope. fun <T : UIComponent> dockInNewScope(uiComponent: T, vararg setInScope: ScopedInstance): Unit
Create a new scope and associate it with this Workspace and dock the given UIComponent type into the scope and optionally injecting the given Injectables into the new scope. |
dockOnSelect |
fun <T : UIComponent> ListMenuItem.dockOnSelect(): Unit
Will automatically dock the given UIComponent if the ListMenuItem is selected. |
inDynamicComponentMode |
fun inDynamicComponentMode(function: () -> Unit): Unit |
navigateBack |
fun navigateBack(): Boolean |
navigateForward |
fun navigateForward(): Boolean |
onCreate |
open fun onCreate(): Unit
Create callback which is triggered when the Create button in the Workspace is clicked. |
onDelete |
open fun onDelete(): Unit |
onDock |
open fun onDock(): Unit
Called when a Component becomes the Scene root or when its root node is attached to another Component. |
onRefresh |
open fun onRefresh(): Unit |
onSave |
open fun onSave(): Unit
Save callback which is triggered when the Save button in the Workspace is clicked, or when the Next button in a Wizard is clicked. |
onUndock |
open fun onUndock(): Unit
Called when a Component is detached from the Scene |
rebindWorkspaceButtons |
fun rebindWorkspaceButtons(child: UIComponent): Unit |
withNewScope |
fun withNewScope(vararg setInScope: ScopedInstance, op: Workspace.(Scope) -> Unit): Unit
Create a new scope and associate it with this Workspace and optionally add one or more ScopedInstance instances into the scope. The op block operates on the workspace and is passed the new scope. The following example creates a new scope, injects a Customer Model into it and docks the CustomerEditor into the Workspace: |
DefaultViewStackDepth |
val DefaultViewStackDepth: Int |
activeWorkspaces |
val activeWorkspaces: ObservableList<Workspace> |
defaultCloseable |
var defaultCloseable: Boolean |
defaultComplete |
var defaultComplete: Boolean |
defaultCreatable |
var defaultCreatable: Boolean |
defaultDeletable |
var defaultDeletable: Boolean |
defaultRefreshable |
var defaultRefreshable: Boolean |
defaultSavable |
var defaultSavable: Boolean |
closeAll |
fun closeAll(): Unit |
tag |
var EventTarget.tag: Any? |
tagProperty |
var EventTarget.tagProperty: Property<Any?> |
accordion |
fun EventTarget.accordion(vararg panes: TitledPane, op: Accordion.() -> Unit = {}): Accordion |
add |
fun EventTarget.add(node: Node): Unit |
addChildIfPossible |
fun EventTarget.addChildIfPossible(node: Node, index: Int? = null): Unit |
addViewsWhen |
fun EventTarget.addViewsWhen(acceptor: (ViewProvider) -> Boolean): Unit
Subscribe to ViewProvider events from other OSGi bundles and add the provided view to this UI element if the acceptor returns true. |
anchorpane |
fun EventTarget.anchorpane(vararg nodes: Node, op: AnchorPane.() -> Unit = {}): AnchorPane |
areachart |
fun <X, Y> EventTarget.areachart(title: String? = null, x: Axis<X>, y: Axis<Y>, op: AreaChart<X, Y>.() -> Unit = {}): <ERROR CLASS>
Create an AreaChart with optional title, axis and add to the parent pane. The optional op will be performed on the new instance. |
barchart |
fun <X, Y> EventTarget.barchart(title: String? = null, x: Axis<X>, y: Axis<Y>, op: BarChart<X, Y>.() -> Unit = {}): <ERROR CLASS>
Create a BarChart with optional title, axis and add to the parent pane. The optional op will be performed on the new instance. |
bindChildren |
fun <T> EventTarget.bindChildren(sourceList: ObservableList<T>, converter: (T) -> Node): ListConversionListener<T, Node>
Bind the children of this Layout node to the given observable list of items by converting them into nodes via the given converter function. Changes to the source list will be reflected in the children list of this layout node. fun <T> EventTarget.bindChildren(sourceList: ListProperty<T>, converter: (T) -> Node): ListConversionListener<T, Node>
Bind the children of this Layout node to the items of the given ListPropery by converting them into nodes via the given converter function. Changes to the source list and changing the list inside the ListProperty will be reflected in the children list of this layout node. fun <T> EventTarget.bindChildren(sourceSet: ObservableSet<T>, converter: (T) -> Node): SetConversionListener<T, Node>
Bind the children of this Layout node to the given observable set of items by converting them into nodes via the given converter function. Changes to the source set will be reflected in the children list of this layout node. fun <K, V> EventTarget.bindChildren(sourceMap: ObservableMap<K, V>, converter: (K, V) -> Node): MapConversionListener<K, V, Node> |
bindComponents |
fun <T> EventTarget.bindComponents(sourceList: ObservableList<T>, converter: (T) -> UIComponent): ListConversionListener<T, Node>
Bind the children of this Layout node to the given observable list of items by converting them into UIComponents via the given converter function. Changes to the source list will be reflected in the children list of this layout node. |
borderpane |
fun EventTarget.borderpane(op: BorderPane.() -> Unit = {}): <ERROR CLASS> |
bubblechart |
fun <X, Y> EventTarget.bubblechart(title: String? = null, x: Axis<X>, y: Axis<Y>, op: BubbleChart<X, Y>.() -> Unit = {}): <ERROR CLASS>
Create a BubbleChart with optional title, axis and add to the parent pane. The optional op will be performed on the new instance. |
button |
fun EventTarget.button(text: String = "", graphic: Node? = null, op: Button.() -> Unit = {}): <ERROR CLASS> fun EventTarget.button(text: ObservableValue<String>, graphic: Node? = null, op: Button.() -> Unit = {}): <ERROR CLASS> |
buttonbar |
fun EventTarget.buttonbar(buttonOrder: String? = null, forceLabelIndent: Boolean = true, op: ButtonBar.() -> Unit = {}): ButtonBarField
Creates a ButtonBarFiled with the given button order (refer to javafx.scene.control.ButtonBar#buttonOrderProperty for more information about buttonOrder). fun EventTarget.buttonbar(buttonOrder: String? = null, op: ButtonBar.() -> Unit): <ERROR CLASS> |
canvas |
fun EventTarget.canvas(width: Double = 0.0, height: Double = 0.0, op: Canvas.() -> Unit = {}): <ERROR CLASS> |
checkbox |
fun EventTarget.checkbox(text: String? = null, property: Property<Boolean>? = null, op: CheckBox.() -> Unit = {}): <ERROR CLASS> |
choicebox |
fun <T> EventTarget.choicebox(property: Property<T>? = null, values: List<T>? = null, op: ChoiceBox<T>.() -> Unit = {}): <ERROR CLASS> |
colorpicker |
fun EventTarget.colorpicker(color: Color? = null, mode: ColorPickerMode = ColorPickerMode.Button, op: ColorPicker.() -> Unit = {}): <ERROR CLASS> fun EventTarget.colorpicker(colorProperty: ObjectProperty<Color>, mode: ColorPickerMode = ColorPickerMode.Button, op: ColorPicker.() -> Unit = {}): <ERROR CLASS> |
combobox |
fun <T> EventTarget.combobox(property: Property<T>? = null, values: List<T>? = null, op: ComboBox<T>.() -> Unit = {}): <ERROR CLASS> |
contextmenu |
fun EventTarget.contextmenu(: ContextMenu.() -> Unit = {}): ContextMenu |
datagrid |
fun <T> EventTarget.datagrid(items: List<T>? = null, scope: Scope = FX.defaultScope, op: DataGrid<T>.() -> Unit = {}): <ERROR CLASS> |
datepicker |
fun EventTarget.datepicker(op: DatePicker.() -> Unit = {}): DatePicker fun EventTarget.datepicker(property: Property<LocalDate>, op: DatePicker.() -> Unit = {}): <ERROR CLASS> |
drawer |
fun EventTarget.drawer(side: Side = Side.LEFT, multiselect: Boolean = false, floatingContent: Boolean = false, op: Drawer.() -> Unit): Drawer |
fade |
fun UIComponent.fade(time: Duration, opacity: Number, easing: Interpolator = Interpolator.EASE_BOTH, reversed: Boolean = false, play: Boolean = true, op: FadeTransition.() -> Unit = {}): FadeTransition
A convenience function for creating a FadeTransition on a UIComponent. |
field |
fun EventTarget.field(text: String? = null, orientation: Orientation = HORIZONTAL, forceLabelIndent: Boolean = false, op: Field.() -> Unit = {}): Field
Create a field with the given text and operate on it. |
fieldset |
fun EventTarget.fieldset(text: String? = null, icon: Node? = null, labelPosition: Orientation? = null, wrapWidth: Double? = null, op: Fieldset.() -> Unit = {}): Fieldset |
findAll |
fun <T : UIComponent> UIComponent.findAll(): List<T>
Find all UIComponents of the specified type that owns any of this UIComponents root nodes children |
flowpane |
fun EventTarget.flowpane(op: FlowPane.() -> Unit = {}): <ERROR CLASS> |
form |
fun EventTarget.form(op: Form.() -> Unit = {}): <ERROR CLASS> |
getChildList |
fun EventTarget.getChildList(): MutableList<Node>?
Find the list of children from a Parent node. Gleaned code from ControlsFX for this. |
getProperty |
fun <T> Any.getProperty(prop: KMutableProperty1<*, T>): ObjectProperty<T> |
getToggleGroup |
fun EventTarget.getToggleGroup(): ToggleGroup? |
gridpane |
fun EventTarget.gridpane(op: GridPane.() -> Unit = {}): <ERROR CLASS> |
group |
fun EventTarget.group(initialChildren: Iterable<Node>? = null, op: Group.() -> Unit = {}): <ERROR CLASS> |
hbox |
fun EventTarget.hbox(spacing: Number? = null, alignment: Pos? = null, op: HBox.() -> Unit = {}): HBox |
htmleditor |
fun EventTarget.htmleditor(html: String? = null, op: HTMLEditor.() -> Unit = {}): <ERROR CLASS> |
hyperlink |
fun EventTarget.hyperlink(text: String = "", graphic: Node? = null, op: Hyperlink.() -> Unit = {}): Hyperlink fun EventTarget.hyperlink(observable: ObservableValue<String>, graphic: Node? = null, op: Hyperlink.() -> Unit = {}): <ERROR CLASS> |
imageview |
fun EventTarget.imageview(url: String? = null, lazyload: Boolean = true, op: ImageView.() -> Unit = {}): <ERROR CLASS> fun EventTarget.imageview(url: ObservableValue<String>, lazyload: Boolean = true, op: ImageView.() -> Unit = {}): <ERROR CLASS> fun EventTarget.imageview(image: ObservableValue<Image?>, op: ImageView.() -> Unit = {}): <ERROR CLASS> fun EventTarget.imageview(image: Image, op: ImageView.() -> Unit = {}): ImageView |
isInsideRow |
fun EventTarget.isInsideRow(): Boolean
Did the event occur inside a TableRow, TreeTableRow or ListCell? |
keyboard |
fun EventTarget.keyboard(op: KeyboardLayout.() -> Unit): <ERROR CLASS> |
label |
fun EventTarget.label(text: String = "", graphic: Node? = null, op: Label.() -> Unit = {}): <ERROR CLASS> fun <T> EventTarget.label(observable: ObservableValue<T>, graphicProperty: ObservableValue<Node>? = null, converter: StringConverter<in T>? = null, op: Label.() -> Unit = {}): <ERROR CLASS> |
lazyContextmenu |
fun EventTarget.lazyContextmenu(: ContextMenu.() -> Unit = {}): <ERROR CLASS>
Add a context menu to the target which will be created on demand. |
linechart |
fun <X, Y> EventTarget.linechart(title: String? = null, x: Axis<X>, y: Axis<Y>, op: LineChart<X, Y>.() -> Unit = {}): <ERROR CLASS>
Create a LineChart with optional title, axis and add to the parent pane. The optional op will be performed on the new instance. |
listmenu |
fun EventTarget.listmenu(: Orientation = VERTICAL, : Side = Side.LEFT, : String? = null, : Any? = null, : ListMenu.() -> Unit = {}): <ERROR CLASS> |
listview |
fun <T> EventTarget.listview(values: ObservableList<T>? = null, op: ListView<T>.() -> Unit = {}): <ERROR CLASS> fun <T> EventTarget.listview(values: ReadOnlyListProperty<T>, op: ListView<T>.() -> Unit = {}): <ERROR CLASS> fun <T> EventTarget.listview(values: ObservableValue<ObservableList<T>>, op: ListView<T>.() -> Unit = {}): <ERROR CLASS> |
lookup |
fun <T : UIComponent> UIComponent.lookup(op: T.() -> Unit = {}): T?
Find the first UIComponent of the specified type that owns any of this UIComponents root nodes children |
menubar |
fun EventTarget.menubar(: MenuBar.() -> Unit = {}): MenuBar |
menubutton |
fun EventTarget.menubutton(: String = "", : Node? = null, : MenuButton.() -> Unit = {}): <ERROR CLASS> |
move |
fun UIComponent.move(time: Duration, destination: Point2D, easing: Interpolator = Interpolator.EASE_BOTH, reversed: Boolean = false, play: Boolean = true, op: TranslateTransition.() -> Unit = {}): TranslateTransition
A convenience function for creating a TranslateTransition on a UIComponent. |
observable |
fun <T : Any> Any.observable(propName: String): ObjectProperty<T> |
pagination |
fun EventTarget.pagination(pageCount: Int? = null, pageIndex: Int? = null, op: Pagination.() -> Unit = {}): Pagination |
pane |
fun EventTarget.pane(op: Pane.() -> Unit = {}): <ERROR CLASS> |
passwordfield |
fun EventTarget.passwordfield(value: String? = null, op: PasswordField.() -> Unit = {}): <ERROR CLASS> fun EventTarget.passwordfield(property: ObservableValue<String>, op: PasswordField.() -> Unit = {}): <ERROR CLASS> |
piechart |
fun EventTarget.piechart(title: String? = null, data: ObservableList<Data>? = null, op: PieChart.() -> Unit = {}): PieChart
Create a PieChart with optional title data and add to the parent pane. The optional op will be performed on the new instance. |
plusAssign |
operator fun EventTarget.plusAssign(node: Node): Unit operator fun EventTarget.plusAssign(view: UIComponent): Unit |
progressbar |
fun EventTarget.progressbar(initialValue: Double? = null, op: ProgressBar.() -> Unit = {}): <ERROR CLASS> fun EventTarget.progressbar(property: ObservableValue<Number>, op: ProgressBar.() -> Unit = {}): <ERROR CLASS> |
progressindicator |
fun EventTarget.progressindicator(op: ProgressIndicator.() -> Unit = {}): ProgressIndicator fun EventTarget.progressindicator(property: Property<Number>, op: ProgressIndicator.() -> Unit = {}): <ERROR CLASS> |
radiobutton |
fun EventTarget.radiobutton(text: String? = null, group: ToggleGroup? = getToggleGroup(), value: Any? = null, op: RadioButton.() -> Unit = {}): <ERROR CLASS>
Create a radiobutton inside the current or given toggle group. The optional value parameter will be matched against
the extension property |
region |
fun EventTarget.region(op: Region.() -> Unit = {}): <ERROR CLASS> |
removeFromParent |
fun EventTarget.removeFromParent(): Unit |
replaceChildren |
fun EventTarget.replaceChildren(vararg node: Node): Unit |
rotate |
fun UIComponent.rotate(time: Duration, angle: Number, easing: Interpolator = Interpolator.EASE_BOTH, reversed: Boolean = false, play: Boolean = true, op: RotateTransition.() -> Unit = {}): RotateTransition
A convenience function for creating a RotateTransition on a UIComponent. |
scale |
fun UIComponent.scale(time: Duration, scale: Point2D, easing: Interpolator = Interpolator.EASE_BOTH, reversed: Boolean = false, play: Boolean = true, op: ScaleTransition.() -> Unit = {}): ScaleTransition
A convenience function for creating a ScaleTransition on a UIComponent. |
scatterchart |
fun <X, Y> EventTarget.scatterchart(title: String? = null, x: Axis<X>, y: Axis<Y>, op: ScatterChart<X, Y>.() -> Unit = {}): <ERROR CLASS>
Create a ScatterChart with optional title, axis and add to the parent pane. The optional op will be performed on the new instance. |
scrollpane |
fun EventTarget.scrollpane(fitToWidth: Boolean = false, fitToHeight: Boolean = false, op: ScrollPane.() -> Unit = {}): ScrollPane |
separator |
fun EventTarget.separator(orientation: Orientation = Orientation.HORIZONTAL, op: Separator.() -> Unit = {}): <ERROR CLASS> |
slider |
fun EventTarget.slider(min: Number? = null, max: Number? = null, value: Number? = null, orientation: Orientation? = null, op: Slider.() -> Unit = {}): <ERROR CLASS> fun <T> EventTarget.slider(range: ClosedRange<T>, value: Number? = null, orientation: Orientation? = null, op: Slider.() -> Unit = {}): Slider where T : Comparable<T>, T : Number |
spinner |
fun <T> EventTarget.spinner(editable: Boolean = false, property: Property<T>? = null, enableScroll: Boolean = false, op: Spinner<T>.() -> Unit = {}): <ERROR CLASS>
Create a spinner for an arbitrary type. This spinner requires you to configure a value factory, or it will throw an exception. fun <T : Number> EventTarget.spinner(min: T? = null, max: T? = null, initialValue: T? = null, amountToStepBy: T? = null, editable: Boolean = false, property: Property<T>? = null, enableScroll: Boolean = false, op: Spinner<T>.() -> Unit = {}): Spinner<T> fun <T> EventTarget.spinner(items: ObservableList<T>, editable: Boolean = false, property: Property<T>? = null, enableScroll: Boolean = false, op: Spinner<T>.() -> Unit = {}): <ERROR CLASS> fun <T> EventTarget.spinner(valueFactory: SpinnerValueFactory<T>, editable: Boolean = false, property: Property<T>? = null, enableScroll: Boolean = false, op: Spinner<T>.() -> Unit = {}): <ERROR CLASS> |
splitmenubutton |
fun EventTarget.splitmenubutton(: String? = null, : Node? = null, : SplitMenuButton.() -> Unit = {}): <ERROR CLASS> |
splitpane |
fun EventTarget.splitpane(orientation: Orientation = Orientation.HORIZONTAL, vararg nodes: Node, op: SplitPane.() -> Unit = {}): SplitPane |
squeezebox |
fun EventTarget.squeezebox(multiselect: Boolean = true, fillHeight: Boolean = true, op: SqueezeBox.() -> Unit): SqueezeBox |
stackedbarchart |
fun <X, Y> EventTarget.stackedbarchart(title: String? = null, x: Axis<X>, y: Axis<Y>, op: StackedBarChart<X, Y>.() -> Unit = {}): <ERROR CLASS>
Create a BarChart with optional title, axis and add to the parent pane. The optional op will be performed on the new instance. |
stackpane |
fun EventTarget.stackpane(initialChildren: Iterable<Node>? = null, op: StackPane.() -> Unit = {}): <ERROR CLASS> |
subscene |
fun EventTarget.subscene(depthBuffer: Boolean = false, antiAlias: SceneAntialiasing = SceneAntialiasing.DISABLED, width: Number? = null, height: Number? = null, op: SubScene.() -> Unit = {}): <ERROR CLASS>
Create a subscene and attach it to the current container as a child. The root node of the SubScene will be whatever is built inside the |
svgicon |
fun EventTarget.svgicon(shape: String, size: Number = 16, color: Paint = Color.BLACK, op: SVGIcon.() -> Unit = {}): SVGIcon |
tableview |
fun <T> EventTarget.tableview(items: ObservableList<T>? = null, op: TableView<T>.() -> Unit = {}): <ERROR CLASS> fun <T> EventTarget.tableview(items: ReadOnlyListProperty<T>, op: TableView<T>.() -> Unit = {}): <ERROR CLASS> fun <T> EventTarget.tableview(items: ObservableValue<out ObservableList<T>>, op: TableView<T>.() -> Unit = {}): <ERROR CLASS> |
tabpane |
fun EventTarget.tabpane(op: TabPane.() -> Unit = {}): TabPane |
text |
fun EventTarget.text(op: Text.() -> Unit = {}): Text fun EventTarget.text(initialValue: String? = null, op: Text.() -> Unit = {}): <ERROR CLASS> fun EventTarget.text(property: Property<String>, op: Text.() -> Unit = {}): <ERROR CLASS> fun EventTarget.text(observable: ObservableValue<String>, op: Text.() -> Unit = {}): <ERROR CLASS> |
textarea |
fun EventTarget.textarea(value: String? = null, op: TextArea.() -> Unit = {}): <ERROR CLASS> fun EventTarget.textarea(property: ObservableValue<String>, op: TextArea.() -> Unit = {}): <ERROR CLASS> fun <T> EventTarget.textarea(property: Property<T>, converter: StringConverter<T>, op: TextArea.() -> Unit = {}): <ERROR CLASS> |
textfield |
fun EventTarget.textfield(value: String? = null, op: TextField.() -> Unit = {}): <ERROR CLASS> fun EventTarget.textfield(property: ObservableValue<String>, op: TextField.() -> Unit = {}): <ERROR CLASS> fun EventTarget.textfield(property: ObservableValue<Number>, op: TextField.() -> Unit = {}): <ERROR CLASS> fun EventTarget.textfield(property: ObservableValue<Int>, op: TextField.() -> Unit = {}): <ERROR CLASS> fun <T> EventTarget.textfield(property: Property<T>, converter: StringConverter<T>, op: TextField.() -> Unit = {}): <ERROR CLASS> |
textflow |
fun EventTarget.textflow(op: TextFlow.() -> Unit = {}): TextFlow |
tilepane |
fun EventTarget.tilepane(op: TilePane.() -> Unit = {}): <ERROR CLASS> |
titledpane |
fun EventTarget.titledpane(title: String? = null, node: Node? = null, collapsible: Boolean = true, op: TitledPane.() -> Unit = {}): TitledPane fun EventTarget.titledpane(title: ObservableValue<String>, node: Node? = null, collapsible: Boolean = true, op: TitledPane.() -> Unit = {}): TitledPane |
togglebutton |
fun EventTarget.togglebutton(text: String? = null, group: ToggleGroup? = getToggleGroup(), selectFirst: Boolean = true, value: Any? = null, op: ToggleButton.() -> Unit = {}): <ERROR CLASS>
Create a togglebutton inside the current or given toggle group. The optional value parameter will be matched against
the extension property fun EventTarget.togglebutton(text: ObservableValue<String>? = null, group: ToggleGroup? = getToggleGroup(), selectFirst: Boolean = true, value: Any? = null, op: ToggleButton.() -> Unit = {}): <ERROR CLASS> |
toolbar |
fun EventTarget.toolbar(vararg nodes: Node, op: ToolBar.() -> Unit = {}): ToolBar |
transform |
fun UIComponent.transform(time: Duration, destination: Point2D, angle: Number, scale: Point2D, opacity: Number, easing: Interpolator = Interpolator.EASE_BOTH, reversed: Boolean = false, play: Boolean = true, op: ParallelTransition.() -> Unit = {}): <ERROR CLASS>
A convenience function for creating a TranslateTransition, RotateTransition, ScaleTransition, FadeTransition on a UIComponent that all run simultaneously. |
treetableview |
fun <T> EventTarget.treetableview(root: TreeItem<T>? = null, op: TreeTableView<T>.() -> Unit = {}): <ERROR CLASS> |
treeview |
fun <T> EventTarget.treeview(root: TreeItem<T>? = null, op: TreeView<T>.() -> Unit = {}): <ERROR CLASS> |
vbox |
fun EventTarget.vbox(spacing: Number? = null, alignment: Pos? = null, op: VBox.() -> Unit = {}): VBox |
webview |
fun EventTarget.webview(op: WebView.() -> Unit = {}): WebView |