checkmenuitem |
fun MenuButton.checkmenuitem(: String, : KeyCombination? = null, : Node? = null, : CheckMenuItem.() -> Unit = {}): <ERROR CLASS> |
customitem |
fun MenuButton.customitem(keyCombination: KeyCombination? = null, hideOnClick: Boolean = true, op: CustomMenuItem.() -> Unit = {}): <ERROR CLASS>
Create a CustomMenuItem. You must provide a builder inside the |
item |
fun MenuButton.item(name: String, keyCombination: KeyCombination? = null, graphic: Node? = null, op: MenuItem.() -> Unit = {}): <ERROR CLASS> |
menu |
fun MenuButton.menu(: String? = null, : KeyCombination? = null, : Node? = null, : Menu.() -> Unit = {}): <ERROR CLASS> fun MenuButton.menu(: String? = null, : String, : Node? = null, : Menu.() -> Unit = {}): <ERROR CLASS> |
radiomenuitem |
fun MenuButton.radiomenuitem(: String, : ToggleGroup? = null, : KeyCombination? = null, : Node? = null, : Any? = null, : RadioMenuItem.() -> Unit = {}): <ERROR CLASS> |