arcTo |
fun Path.arcTo(radiusX: Number = 0.0, radiusY: Number = 0.0, xAxisRotation: Number = 0.0, x: Number = 0.0, y: Number = 0.0, largeArcFlag: Boolean = false, sweepFlag: Boolean = false, op: ArcTo.() -> Unit = {}): <ERROR CLASS> |
closepath |
fun Path.closepath(): <ERROR CLASS> |
hlineTo |
fun Path.hlineTo(x: Number): <ERROR CLASS> |
lineTo |
fun Path.lineTo(x: Number = 0.0, y: Number = 0.0): <ERROR CLASS> |
moveTo |
fun Path.moveTo(x: Number = 0.0, y: Number = 0.0): <ERROR CLASS> |
quadqurveTo |
fun Path.quadqurveTo(controlX: Number = 0.0, controlY: Number = 0.0, x: Number = 0.0, y: Number = 0.0, op: QuadCurveTo.() -> Unit = {}): <ERROR CLASS> |
vlineTo |
fun Path.vlineTo(y: Number): <ERROR CLASS> |