fun UIComponent.rotate(time: Duration, angle: Number, easing: Interpolator = Interpolator.EASE_BOTH, reversed: Boolean = false, play: Boolean = true, op: RotateTransition.() -> Unit = {}): RotateTransition
A convenience function for creating a RotateTransition on a UIComponent.
time
- How long the animation will take
angle
- How far to rotate the component (in degrees; relative to its 0 rotation)
easing
- How to interpolate the animation
reversed
- Whether the animation should be played in reverse
play
- Whether the animation should start playing automatically
op
- Modify the animation after it is created
Return
A RotateTransition on this component