fun UIComponent.scale(time: Duration, scale: Point2D, easing: Interpolator = Interpolator.EASE_BOTH, reversed: Boolean = false, play: Boolean = true, op: ScaleTransition.() -> Unit = {}): ScaleTransition
A convenience function for creating a ScaleTransition on a UIComponent.
time
- How long the animation will take
scale
- How to scale the component (relative to its default scale)
easing
- How to interpolate the animation
reversed
- Whether the animation should be played in reverse
play
- Whether the animation should start playing automatically
op
- Modify the animation after it is created
Return
A ScaleTransition on this component